import pygame
from pygame.sprite import Sprite
from time import sleep

class Alien(Sprite):
	"""docstring for Alien"""
	def __init__(self, ai_settings,screen):
		super().__init__()
		self.screen = screen
		self.ai_settings = ai_settings

		self.image = pygame.image.load('images/alien2.jpg')
		self.rect = self.image.get_rect()
		self.rect.x = self.rect.width
		self.rect.y = self.rect.height
		self.x = float(self.rect.x)
		

	def blitme(self):
		self.screen.blit(self.image,self.rect)

	def update(self):
		self.x += (self.ai_settings.alien_speed_factor*
			self.ai_settings.fleet_drection)
		#print(self.ai_settings.fleet_drection)
		self.rect.x = self.x

	def check_edges(self):
		screen_rect = self.screen.get_rect()
		
		if self.rect.right >= screen_rect.right:
			return True
		elif self.rect.left <= 0:
			return True


		
		